John states the “major change” in this edition is the “change from the Characteristic of Social or Social Standing to Charisma” because, “I have always felt that Social Standing really had no place in Clement Sector” (p. I contend the answer is a resounding NO! Mechanically speaking, Clement Sector v3 remains wedded to the Cepheus Engine rules system with just a few changes. With so much consolidated under one cover, has the Clement Sector actually become too bloated? John goes on to explain how Clement Sector v3 brings in key elements of no less than eight (8!) other major Clement Sector products. The advanced space combat rules from Clement Sector: The Rules are now found in Anderson and Felix Guide to Naval Architecture. Therefore, the first change from the second edition of Clement Sector is that this book contains the entirety of The Clement Sector Core Setting Book, Clement Sector: The Rules, and Ensemble Cast. This volume exists so that all the pertinent information concerning the Clement Sector could be found in one volume and would save newcomers to the system from having to purchase multiple books to have an understanding of the setting. Some might say that a 675-page product scarcely qualifies as “consolidation.” Here is how Mr. Maybe recognizing that the sprawling setting material is almost as expansive as the Clement Sector itself, the latest product, Clement Sector Third Edition (or Clement Sector v3) consolidates. His Clement Sector Alternate Traveller Universe (ATU) is composed of nearly 90 products.
This change brought excitement to many campaigns, but other players and referees felt that the universe was exciting enough without an empire-wide civil war. In the 1116th year of the Imperium, Emperor Strephon was assassinated by a rival, and the Third Imperium split into several factions.
One of these was the Rebellion, something GDW did to bring conflict and excitement to campaigns that had become dull and mundane. The game went through several editions over the years, and quite a few changes were incorporated along the way. Traveller rapidly became the standard against which other SF roleplaying games were judged, and influenced many other designs in many other genres. almost anything is possible.įirst published by Game Designers' Workshop in the summer of 1977, Traveller was one of the first science fiction roleplaying games (indeed, it was one of the first RPGs of any sort). Political intrigues, trading schemes, mind-wrenching alien enigmas, mercenary raids, wars. Characters can be merchant princes, diplomats, soldiers, politicians, criminals. Locales can range from a crowded spaceport to a lonely frontier outpost. Adventures take place against the background of a vast, star-spanning empire, with a history dating back over a thousand years. The universe of Traveller is one of the most fully realized game settings ever created.